![]() On the 3DS, for those who haven’t used one, Miis were a massive part of the experience. This is where the heritage of the game starts to show itself. But the twist comes with the ever-present use of Mii designs for everybody in the game.įrom the big bad antagonist, to your hero, to each of your party members, each of them can be given unique faces. You, somehow, are spared this fate and must team up with a small band of adventurers to take him on. ![]() It starts off basic enough, with a big bad taking away everyone’s faces to use for his global takeover. Making use of the 3DS’ strong Mii capabilities and system integrations, the game was an offbeat role-playing adventure that wasn’t able to get its time in the sun, living in the shadow of The Legend of Zelda: Breath of the Wild and other massive new Switch titles.īut now Nintendo has brought over Miitopia from it’s relegation to the 3DS to the Switch – right in time for a relative paucity of big titles from the developer and publisher.Īt its core, Miitopia is a fairly simple, turn-based RPG that will appeal to, at a guess, children and those looking for a no-nonsense entry into the genre. It was among a number of swansong titles for the venerable handheld, including Metroid: Samus Returns, Ever Oasis and a number of ports such as Captain Toad: Treasure Tracker. The original Miitopia was released in the dying days of the 3DS amidst the unexpected explosion of interest in Nintendo’s then-new console, the Nintendo Switch. ![]()
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